top of page

Resume

Paul Melio · Senior Game Designer
paulmichaelmelio@gmail.com

Game designer with over 8 years of industry experience, including founding and operating a studio. MA in Game Development from Savannah College of Art and Design.

Game Design & Digital Production

Senior Game Designer · The Gang AB

Stockholm, Sweden · December 2022–May 2026

  • Senior designer and project lead at a development studio specializing in brand-oriented content and experiences.

  • Managed teams of 3D artists, programmers, producers, and designers whose work accumulated over 1.1 billion unique visitors.

  • Daily development with Maya, Substance Painter, Lua, Adobe Photoshop, Slack, JIRA, Notion, and Figma.

  • Work released on mobile, PC, Mac, and Xbox.

  • Clients included Vans, Wimbledon, the NHL, and Amazon.

Founder & Lead Designer · Strange Creatures Studio LLC

Savannah, GA · June 2018–December 2022

  • Founded and managed Strange Creatures Studio LLC.

  • Lead designer and writer for Raindancer, a hand-painted multiplayer ARPG built in Unity for PC and Mac. Released on Steam on Halloween 2019, averaging reviews of 9/10.

  • Managed a small team of artists, programmers, and QA testers, plus Mandarin, Spanish, Russian, Portuguese, and Korean translators.

  • Raindancer sold 40k copies.

Quest Designer · Gunslinger Studios

Pasadena, CA · August–October 2016

Commissioned for quest design and concepts for the multiplayer fantasy RPG Exiles of Embermark, released on Android and iOS.

Production Volunteer · IndieCade

Los Angeles, CA · October 2015–October 2017

Production volunteer for IndieCade at E3 and for IndieCade 2015 and 2017.

Producer’s Assistant · ImageMovers Studios

Universal City, CA · September 2013–May 2014

  • Worked at director Robert Zemeckis’s production studio in collaboration with NBCUniversal.

  • Initially joined as an intern, working directly with writers and producers to find and secure scripts and optioned projects for consideration as a reader.

  • Retained full-time for narrative pre-production and material under producer Jimmy Skodras.

Additional Experience

Game Designer

Pasadena, CA · December 2016–April 2017

Commissioned as a combat designer for projects in Unreal 4 and Unity, including the unreleased Here Be Monsters for mobile and PC.

Analyst & Web Designer · Melio & Company

Chicago, IL · May 2017–December 2022

Financial data extrapolation in Excel.

Film Director · Freelance

Wrote and directed the romantic comedy Preggo, showcased at film festivals and holding 225,000 views, alongside commercial work.

Education

Savannah College of Art and Design

Savannah, GA · Fall 2018–Fall 2023
MA in Game Development · Cum Laude · 3.6 GPA

Art Center College of Design

Pasadena, CA · Fall 2012–Winter 2016
BFA in Film · 3.1 GPA

Skills

Design: Unreal 4 & 5 · Unity · Roblox Studio · Maya · Blender · Adobe Photoshop · Substance Painter · Blueprints

Production: JIRA · Slack · Notion · Figma · Microsoft Teams · Trello · Agile workflows

Film: Directing · Line Production · Art Direction

Editing: Avid · Final Cut Pro · Premiere

© Paul Melio

bottom of page