Paul Melio
Game Designer - Producer - Team Lead
250M+ player sessions across live service games
Founded and independently managed Strange Creatures Studio
Currently looking for a new team to contribute to.
Resume
Paul Melio · Senior Game Designer
paulmichaelmelio@gmail.com
Game designer with over 8 years of industry experience, including founding and operating a studio. MA in Game Development from Savannah College of Art and Design.
Game Design & Digital Production
Senior Game Designer · The Gang AB
Stockholm, Sweden · December 2022–May 2026
-
Senior designer and project lead at a development studio specializing in brand-oriented content and experiences.
-
Managed teams of 3D artists, programmers, producers, and designers whose work accumulated over 1.1 billion unique visitors.
-
Daily development with Maya, Substance Painter, Lua, Adobe Photoshop, Slack, JIRA, Notion, and Figma.
-
Work released on mobile, PC, Mac, and Xbox.
-
Clients included Vans, Wimbledon, the NHL, and Amazon.
Founder & Lead Designer · Strange Creatures Studio LLC
Savannah, GA · June 2018–December 2022
-
Founded and managed Strange Creatures Studio LLC.
-
Lead designer and writer for Raindancer, a hand-painted multiplayer ARPG built in Unity for PC and Mac. Released on Steam on Halloween 2019, averaging reviews of 9/10.
-
Managed a small team of artists, programmers, and QA testers, plus Mandarin, Spanish, Russian, Portuguese, and Korean translators.
-
Raindancer sold 40k copies.
Quest Designer · Gunslinger Studios
Pasadena, CA · August–October 2016
Commissioned for quest design and concepts for the multiplayer fantasy RPG Exiles of Embermark, released on Android and iOS.
Production Volunteer · IndieCade
Los Angeles, CA · October 2015–October 2017
Production volunteer for IndieCade at E3 and for IndieCade 2015 and 2017.
Producer’s Assistant · ImageMovers Studios
Universal City, CA · September 2013–May 2014
-
Worked at director Robert Zemeckis’s production studio in collaboration with NBCUniversal.
-
Initially joined as an intern, working directly with writers and producers to find and secure scripts and optioned projects for consideration as a reader.
-
Retained full-time for narrative pre-production and material under producer Jimmy Skodras.
Additional Experience
Game Designer
Pasadena, CA · December 2016–April 2017
Commissioned as a combat designer for projects in Unreal 4 and Unity, including the unreleased Here Be Monsters for mobile and PC.
Analyst & Web Designer · Melio & Company
Chicago, IL · May 2017–December 2022
Financial data extrapolation in Excel.
Film Director · Freelance
Wrote and directed the romantic comedy Preggo, showcased at film festivals and holding 225,000 views, alongside commercial work.
Education
Savannah College of Art and Design
Savannah, GA · Fall 2018–Fall 2023
MA in Game Development · Cum Laude · 3.6 GPA
Art Center College of Design
Pasadena, CA · Fall 2012–Winter 2016
BFA in Film · 3.1 GPA
Skills
Design: Unreal 4 & 5 · Unity · Roblox Studio · Maya · Blender · Adobe Photoshop · Substance Painter · Blueprints
Production: JIRA · Slack · Notion · Figma · Microsoft Teams · Trello · Agile workflows
Film: Directing · Line Production · Art Direction
Editing: Avid · Final Cut Pro · Premiere